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George Lecakes
United States
Приєднався 6 чер 2006
This channel is a mix of projects and tutorials on some more 'out-there' topics including:
Unity Engine, 3D Modeling especially with Maya LT, Substance Painter, Virtual Reality, 3D Modeling, Programming, 3D Printing, Android Programming and ways of incorporating all these systems into various projects. If you like the content and have the means, consider supporting on Patreon in the banner link.
Thanks for watching!
Your support helps me make new content!
If you'd like to become a Patron: patreon.com/glecakes
Website: www.georgelecakes.com
Twitter: glecakes
Facebook: george.lecakes
Unity Engine, 3D Modeling especially with Maya LT, Substance Painter, Virtual Reality, 3D Modeling, Programming, 3D Printing, Android Programming and ways of incorporating all these systems into various projects. If you like the content and have the means, consider supporting on Patreon in the banner link.
Thanks for watching!
Your support helps me make new content!
If you'd like to become a Patron: patreon.com/glecakes
Website: www.georgelecakes.com
Twitter: glecakes
Facebook: george.lecakes
Відео
Glassboro Arts Flythrough - 2016
Переглядів 373 місяці тому
Project from 2015 or 2016, visualizing an arts district in Glassboro NJ. Thanks for watching! Your support helps me make new content! If you'd like to become a Patron: patreon.com/glecakes Website: www.georgelecakes.com
FNAF 01 - 02 Remake
Переглядів 2,6 тис.5 місяців тому
This is a remake of Video 1 & 2 for Unity 2020 NEXT (3) - ua-cam.com/video/Ht3GOMDex0k/v-deo.html We start off this series by creating the project and cameras necessary to replicate the many camera views in Five Nights at Freddy's. Thanks for watching! Your support helps me make new content! If you'd like to become a Patron: patreon.com/glecakes Website: www.georgelecakes.com Twitter: twitter.c...
George Repairs Stuff Pt 1
Переглядів 445 місяців тому
The channel has been neglected, and that has to do with my every increasing responsibilities at my primary job. Here, I walk and talk as I repair a busted railing on the new VR project at Rowan. Thanks for watching! Your support helps me make new content! If you'd like to become a Patron: patreon.com/glecakes Website: www.georgelecakes.com
Rowan Mixed Reality TGSSE Project - Spring 2024
Переглядів 305 місяців тому
Distribution Statement A: Approved for public release. Distribution is unlimited. Video Created and Edited by Amanda Almon, all credit to her and the amazing work she does. Co-PI : Dr. George Lecakes for Virtual Reality, 3D Printing and Generative AI development. Develop payload-carrying drones and mixed-reality 3D-printed imitation weaponry. Learn 3D modeling, 3D printing, and assembly. Implem...
AR Heads Up Display for Helicopters - Spring 2024
Переглядів 585 місяців тому
Create virtual reality (VR) simulations aiding helicopter pilots using simulators at the FAA. Work directly with the FAA to redesign the future of rotorcraft using Flight Simulators and VR to enhance pilot safety. Use 3D Scanners to translate real-world objects into the virtual simulation environment
Compassion for Autism Project Development - Spring 2024
Переглядів 255 місяців тому
In its 3rd year of development by students at Rowan University under the guidance of Dr. Lecakes, Compassion for Autism is an instructional trainer for parents and physicians. Purposely designed to educate on methods of communication and best practices. Spring 2024 Objectives: Continue development of a virtual reality (VR) trainer for parents and physicians to help them compassionately work wit...
Open House Video for Electrical Engineering - Rowan VR Center Clips
Переглядів 889 місяців тому
Open house video for Electrical and Computer Engineering showcasing many projects I've led or created through my role as Director of the Rowan Virtual Reality Center. -Draft Video-
Rowan College Vaccination Mega-Site Virtual Reality Simulation
Переглядів 1419 місяців тому
Rowan University Rowan Virtual Reality Center
FNAF in Unity - 201 - Stopping Animatronics
Переглядів 3,1 тис.Рік тому
Special request to include a feature to stop animatronics from going through the doors. It has been a while since I looked at this project, and it took some time for me to remember and nail down exactly where to add code to support this. Thanks for watching! Your support helps me make new content! If you'd like to become a Patron: patreon.com/glecakes Website: www.georgelecakes.com
GLecakes Reviews : Game Programming in C++ : Chapter 3 Part 1
Переглядів 97Рік тому
GLecakes Reviews : Game Programming in C : Chapter 3 Part 1
GLecakes Reviews : Game Programming in C++ : Chapter 2 Part 2
Переглядів 752 роки тому
GLecakes Reviews : Game Programming in C : Chapter 2 Part 2
GLecakes Reviews : Game Programming in C++ : Chapter 2 Part 1
Переглядів 6562 роки тому
GLecakes Reviews : Game Programming in C : Chapter 2 Part 1
GLecakes Reviews : Game Programming in C++ : Chapter 1
Переглядів 1452 роки тому
GLecakes Reviews : Game Programming in C : Chapter 1
Art, Engineering and Medicine for Enhancing Orthopedic Resident Entrustability
Переглядів 882 роки тому
Art, Engineering and Medicine for Enhancing Orthopedic Resident Entrustability
What Is Wrong with This Projector? Help!
Переглядів 3702 роки тому
What Is Wrong with This Projector? Help!
GLecakes Projects - Rotation Constraints - VR and Unity
Переглядів 1,3 тис.2 роки тому
GLecakes Projects - Rotation Constraints - VR and Unity
Blender to Substance to Unity - Creating Pipes - Part 3 - Unity
Переглядів 5093 роки тому
Blender to Substance to Unity - Creating Pipes - Part 3 - Unity
Blender to Substance to Unity - Creating an Interactive Control Console - Part 3 - Unity
Переглядів 2963 роки тому
Blender to Substance to Unity - Creating an Interactive Control Console - Part 3 - Unity
Blender to Substance to Unity - Creating Pipes - Part 2 - Substance Painter
Переглядів 2383 роки тому
Blender to Substance to Unity - Creating Pipes - Part 2 - Substance Painter
Blender to Substance to Unity - Creating Pipes - Part 1 - Blender
Переглядів 1,5 тис.3 роки тому
Blender to Substance to Unity - Creating Pipes - Part 1 - Blender
Blender to Substance to Unity - Creating an Interactive Control Console - Part 2 - Substance Painter
Переглядів 6403 роки тому
Blender to Substance to Unity - Creating an Interactive Control Console - Part 2 - Substance Painter
Blender to Substance to Unity - Creating an Interactive Control Console - Part 1 - Blender
Переглядів 6493 роки тому
Blender to Substance to Unity - Creating an Interactive Control Console - Part 1 - Blender
Virtual Reality Systems - Week 2 - Vertex Attributes Colors & Normals
Переглядів 1863 роки тому
Virtual Reality Systems - Week 2 - Vertex Attributes Colors & Normals
Virtual Reality Systems - Week 2 - Custom Meshes via Scripts
Переглядів 2453 роки тому
Virtual Reality Systems - Week 2 - Custom Meshes via Scripts
Virtual Reality Systems - Homework Submissions
Переглядів 1283 роки тому
Virtual Reality Systems - Homework Submissions
wow fnaf in unity looking great!
What the sigma
I keep getting the error: Assets\Scripts\Cameramanager.cs(81,1): error CS1022: Type or namespace definition, or end-of-file expected Even after copying the exact code
I give up this is to complex
Help me. when i wrote camera in visual studios, theres no green highlight but just a the normal font. please help
Do you have the unity plugin installed?
@@GeorgeLecakes Where to get it? in your videos, when u selected something in visual studios. at the sides, there is a screwdriver, but mine didnt appear.
@Z-RexElite when you installed Unity, it should have asked you to install visual studio which would have automatically installed the plug-in. You can check if it's installed by going into visual studio and in the top menu click on tools -> get tools and features. This will load up a window which will show different things you can download. Scroll down through the list. None of the gaming category should be a game development with unity. Make sure that check box is clicked and click the install button in a lower right hand corner.
@@GeorgeLecakes Wait so i uncheck the game development with unity thing?
(FIXED) Assets\cams\CamManager.cs(65,34): error CS1061: 'Camera[]' does not contain a definition for 'length' and no accessible extension method 'length' accepting a first argument of type 'Camera[]' could be found (are you missing a using directive or an assembly reference?) does for 3 different errors, only difference is (32,21) (65,34) (80,34) any ideas?
I used lowercase length instead of uppercase
Great
what's with me and finding videos that were made on my birthday lmfao. btw good tutorial.
it gives me an error with the last thing. it looks like this } and idk how to fix
(Doubt this will get seen but..) whenever i go into visual code, i type "public camera" but it doesnt say camera but cameramanager, and i dont know hiw to fix it or what to do bout it
1) I was using visual studio, not code. 2) Did you have the using UnityEngine at the top of your script? 3) If you are using Visual Studio Tools, do you have the Unity Extension installed? If you don't it won't have the Unity Types such as Camera.
@@GeorgeLecakes so, i am using visual studio, i do have "using UnityEngine" and i do have the unity extention installed, it still aint showin
Hi, could you please upload the scripts somewhere?
@GeorgeLecakes i have a problem with my doors or the buttons i dont know if they are getting clicked, i have read the coments and tried to fix with the solutions that u gave but nothing happens can u help me?
You'll need to give me a little bit more information in order to help debug your issue. You need to try to diagnose what part isn't happening. Is your collision happening, are you adding debug.log statements to check for these events. Is the function getting called? Put up a link to your code if you'd like me to take a look at it.
@@GeorgeLecakes here is my code public class SecurityDoor : MonoBehaviour { public float doorHeight = 6.9f; public float doorSpeed = 1.0f; protected bool doorInUse = false; protected bool doorOpen = false; IEnumerator openDoor() { for(float amount = doorHeight ; amount > doorHeight; amount -= doorSpeed * Time.deltaTime ) { Debug.Log ("Opening Door" + amount.ToString()); transform.position = new Vector3(0.0f, amount,0.0f ); yield return null; } doorInUse = false; doorOpen = true; } IEnumerator closeDoor() { for(float amount = doorHeight ; amount < 0.0f; amount -= doorSpeed * Time.deltaTime ) { Debug.Log ("Closing Door" + amount.ToString()); transform.position = new Vector3(0.0f, -amount,0.0f ); yield return null; } doorInUse = false; doorOpen = false; } public void activeteDoor() { if(!doorInUse) { doorInUse = true; if(doorOpen) StartCoroutine("closeDoor"); else StartCoroutine("openDoor"); } } } public class UseManager : MonoBehaviour { public Camera securityRoom; public Collider lightControlLeft; public Collider lightControlRight; public Collider doorControlLeft; public Collider doorControlRight; public SecurityDoor doorLeft; public SecurityDoor doorRight; public Light leftLight; public Light rightLight; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetMouseButtonUp (0) ) { Ray ray = new Ray(securityRoom.transform.position,securityRoom.ScreenToWorldPoint(Input.mousePosition)); RaycastHit hit; if (Physics.Raycast(ray, out hit, 10,00 )) { if (hit.collider == lightControlLeft) { Debug.Log ("Light Control Left"); leftLight.enabled = !leftLight.enabled; } if (hit.collider == lightControlRight) { Debug.Log ("Light Control Right"); rightLight.enabled =!rightLight.enabled; } if (hit.collider == doorControlLeft) { doorLeft.activeteDoor(); } if (hit.collider == doorControlRight) { doorRight.activeteDoor(); } } } } }
@@GeorgeLecakes public class SecurityDoor : MonoBehaviour { public float doorHeight = 6.9f; public float doorSpeed = 1.0f; protected bool doorInUse = false; protected bool doorOpen = false; IEnumerator openDoor() { for(float amount = 20.17124f ; amount < doorHeight; amount += doorSpeed * Time.deltaTime ) { Debug.Log ("Opening Door" + amount.ToString()); transform.position = new Vector3(transform.position.x, amount, transform.position.z ); yield return null; } transform.position = new Vector3(transform.position.x, doorHeight, transform.position.z ); doorInUse = false; doorOpen = true; } IEnumerator closeDoor() { for(float amount = doorHeight ; amount > 0.0f; amount -= doorSpeed * Time.deltaTime ) { Debug.Log("Closing Door" + amount.ToString()); transform.position = new Vector3(transform.position.x, amount, transform.position.z ); yield return null; } transform.position = new Vector3(transform.position.x, 0.0f, transform.position.z ); doorInUse = false; doorOpen = false; } public void activeteDoor() { if(!doorInUse) { doorInUse = true; if(doorOpen) StartCoroutine("closeDoor"); else StartCoroutine("openDoor"); } } } public class UseManager : MonoBehaviour { public Camera securityRoom; public Collider lightControlLeft; public Collider lightControlRight; public Collider doorControlLeft; public Collider doorControlRight; public SecurityDoor doorLeft; public SecurityDoor doorRight; public Light leftLight; public Light rightLight; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetMouseButtonUp (0) ) { Ray ray = new Ray(securityRoom.transform.position,securityRoom.ScreenToWorldPoint(Input.mousePosition)); RaycastHit hit; if (Physics.Raycast(ray, out hit, 10,00 )) { if (hit.collider == lightControlLeft) { Debug.Log ("Light Control Left"); leftLight.enabled = !leftLight.enabled; } if (hit.collider == lightControlRight) { Debug.Log ("Light Control Right"); rightLight.enabled =!rightLight.enabled; } if (hit.collider == doorControlLeft) { doorLeft.activeteDoor(); } if (hit.collider == doorControlRight) { doorRight.activeteDoor(); } } } } }
Thank you for taking my comment into account and for recording the tutorial again ❤
Slow down bro
0.75 speed it
I looked through the playlist and saw we are also making FNAF VR kinda, SO HYPED FOR THIS
You should make more vids on this its really good :)
Going to remake the next video with UI elements for controlling moving the camera.
for me, when i put the public camera thing in the script, it doesn't show up under camera manager
Did you make sure to add the public keyword before the variable type and name? If you don't make the variable public, it will not show up in the inspector. Other reasons it won't show up in the inspector is if you mistype something and have an error somewhere in your code and it can't compile.
These are such good tutorials. sad to see it not getting more recognition, also my pain layer doesnt have an ambient occlusion or emissive layer... Any reason that might be?
If you were paint layer doesn't have any ambient occlusion or emissive layer, you need to add them as channels to your material. You do not get them by default, you have to enable them.
@@GeorgeLecakes thank you! I'll look into it for my next model
thx mister!
I hope you will continue because I want to make the game.
nice video
well... i have problom... VisualStudiocode: " No .NET SDKs were found. "(probably this dont change anythig) <--- repaired Unity: Assets\Scripts\CameraManager.cs(30,18): error CS1014: A get or set accessor expected why? help?
Replacement video. ua-cam.com/video/dpA6-1FDY2o/v-deo.htmlsi=_YO6njZgwdO50z_3
Thoughts on godot?
Literally switched to Godot 4 a month ago to make a multiplayer online game. Still learning it. Promising.
@@GeorgeLecakes yay!
Excellent video, first time I saw someone really giving practical cues beyond just repeating the opencv tutorial. Finally, I found out why the number of checkerboard squares are assigned with a substracted value of 1. Thanks you!
Is this out at the tech park?
Yep, email me and come take a look.
Hi Dad
Hi Arthur! Hope you enjoyed me at work.
WHY iS THIS STUPID VIDEO CANT LOAD BUT ALL THE OTHERS CAN? THE WORLD DOESN'T WANT ME TO MAKE THIS FANGAME
FINALLY!
NO NO AGAIN
I wish I had the original video to reupload, I've looked and can't find it. It is something to do with UA-cam. I've submitted requests to fix it but have heard nothing back. I can't promise anything but I could try and re-record it some time. Things may be a little different. But I'll see what I can put on my calendar.
I am literally having the same issue and am unable to load my own video.@@R0dzyn298
I hope you’re able to find the original video one day and upload it in full quality! Thank you for the good commentary though, this video is still possible to follow thanks to that
Man just went to Mars, came back like six years later, then remembered that he forgot milk then never came back again
Accurate. Life gets in the way.
This tutorial still work?
This deserves more likes and views
I’m thinking of making my own fnaf style render but I want to make it look like fnaf 1, not super realistic. How would I do this?
this was extremely usefull
im gonna start watchinng this because i have six months time to create a project for my school it could be anything and this is what i am going to do. thank you]
2:04 how did you get that screen?
Double click the script file to open in your editor. Mine was visual studio. If it doesnt work for you, you can check your settings and see if you have it in installed.
@@GeorgeLecakes thank you
nice
THE DINOSAUR GAME!!! YES!
Hey maya costs a lot of money... can you help me with blender?
I would just watch a few Blender tutorials. Blender, Maya, Max, all of them are basically the same when it comes to simple polygonal modeling. You just need to find out the different names for the tools across each program.
Yeah but I don’t know how to do it like maya…
@@GeorgeLecakes how can I get ahold of you? So you can help me.
sorry but how am I supposed to follow the tutorial if your video is locked at 360p 💀I can't read ANYTHING on your screen
See comments below. UA-cam lost the higher res versions. I haven't been able to locate the original video.
Well can you make an updated series? @@GeorgeLecakes
Can you right in the comment the code of this episode
The video is only available at 360p so I can't see the script
UA-cam hasn't fixed the issue. I'll try and find the original video and reupload it today.
@@GeorgeLecakes ok thanks
hello, when I open WED it doesn't show me the model on the map but I see the preview at the bottom right, how to fix?
Great videos, can you please continue this series
Thanks for your help with the wall texture!
0:44 Link to prior video that discusses "contribute libraries": ua-cam.com/video/fIpTks0G2m0/v-deo.html
game keeps starting on camera 1 instead of cam 0 in security room. how do i fix it
You need to provide more info, most likely you have the order of the camera's wrong in the inspector, or you are iterating over the cameras and starting at 1 instead of 0.
@@GeorgeLecakes for whatever reason the game never starts in cam 0, instead it starts in another camera but then if i go forward once and back once i’m on cam 0, it’s almost as if the camera doesn’t load in the first time. help
now i’m realizing that some cameras upon the first time being loaded they just show a different camera. it’s not just cam 0. cameras aren’t working properly the first time they load . how do i fix this
The video is good and helpful but i cant read the text because the quality is really bad
Increase the quality! 1080p is there!
I just found your series yesterday, thught it was done for good, what are the odds a new episode comes out the next day
LETS GOOOOOOO btw will you release the game when it’s out?
If it is ever done.
I watched your series when I was 14, I'm 17 now!